Custom development of a content management system, using AWS as the hosting platform.
Created and currently being developed by TribeRed, Moomin Move is an adventure game that uses location-based technologies to simulate a virtual world using real-life locations. Adexin was tasked with in-game content management system development. The system itself is a combination of a serverless back-end and a map-based front-end primarily for administrative purposes. The back-end is responsible for determining suitable places to spawn in-game objects of varying types depending on the surroundings. Moreover, it also generates the content that the players will be able to interact with. The front-end allows administrators to manually control the locations where objects may spawn and provides tools necessary for testing other back-end functions.
One of the primary challenges we faced was the distribution of in-game content suitable to different locations, surroundings, and present objects. Before resolving this task, objects and items would allocate randomly on the mobile client, causing a decrease in user satisfaction.
In order to address the task at hand, a deep analysis of real-world objects and their potential locations on the map, meaning forests, bodies of water, buildings, roads, and so on, was necessary. Using Mapbox SDK and turf.js, the back-end system was able to determine the correct proportions for these elements for each in-game tile and, according to this, pick the amount and spawn locations for the items.
Content generation was moved from mobile devices to the back-end. A more accurate allocation of in-game items and objects contributed to the improvement of the user experience and increased player involvement, helping the project reach the desired goals and benchmarks.
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